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With its sharp, cell-shaded comic book-style graphics and fun dialog, Spider-Man Unlimited makes good use of the license. The trick is to swipe nice and early or Spidey won't react in time.
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Sometimes when jumping I thought the controls were a bit unresponsive, and I face planted into walls several times after having already swiped upwards. Everything is explained well in the form of interactive tutorials, so you shouldn't worry too much. Web slinging is done by touching and holding the top of the screen. Up and down swiping is also used to kill baddies. You simply flick from side to side to dodge obstacles, and flick up and down to jump or slide. In terms of controls, there's nothing that should present you with any problems in Spider-Man Unlimited. In-app currency is prevalent, and it's useful to be able to continue when you die, but if you're good enough you should be able to play through without too much annoyance. The idea is that as you play through the game you unlock new incarnations of Spider-Man, pulling them out from other dimensions then building up their powers to work your way through the various chapters.
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There are plenty of bad guys to crush in Spider-Man Unlimited, and you must destroy goons by sliding or jumping into them, and tackle more stubborn bosses. These parts have different control mechanisms, which helps to keep the game fresh and keep you on your toes.
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It's similar to Gameloft's other licenced endless runner, Despicable Me: Minion Rush, in that the classic vertical running is interspersed with different gameplay formats, such as web-slinging through the sky, climbing up walls and free falling.
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